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981. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Here is an idea, when u warp away, it takes 10 seconds to charge, every time u take dmg in those 10 seconds, there is a chance that it will cancel the warping. Good idea. free speech not allowed here
- by Ana Khouri - at 2003.09.01 21:15:00
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982. Energy Neutralizers/Docking - bugged? - in EVE General Discussion [original thread]
Was more in response to Alkad Mzu Have you tried 2 ships using neutras against each other? Those should be cause this AOE CTD. Or is this the "one-on-one" case you're mentioning? free speech not allowed here
- by Ana Khouri - at 2003.09.01 21:13:00
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983. Energy Neutralizers/Docking - bugged? - in EVE General Discussion [original thread]
Nevermind that this energy neutra bug is well know since around 1-2 weeks. And was reported 7-8 weeks ago... Ah, CCP and their glorious bugfixing. free speech not allowed here
- by Ana Khouri - at 2003.09.01 21:02:00
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984. Tomb, Iteron V changes needed! - in Ships and Modules [original thread]
Edited by: Ana Khouri on 01/09/2003 20:44:19 Because the iterion V is the *only* indy which is actually a little better? Doesn't it sound a tiny bit little unbalanced to you that the bestower - a lvl1 indy - is superior to ALL indys up to lvl...
- by Ana Khouri - at 2003.09.01 20:40:00
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985. Battleship boosts - in Ships and Modules [original thread]
Yes, most mega and tempest outfits still need a enhancer. You can equip them that way that they don't need one, but those outfits are not really effective. And even if the mega would have gotten +200 cpu bonus the apoc would still be better. The ...
- by Ana Khouri - at 2003.09.01 20:37:00
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986. Battleship boosts - in Ships and Modules [original thread]
1.) Why? It will be in exactly the same situation as other ships. Will it sacrifice some of it's damage potential in order to protect itself against missle or will it go for max damage with the danger of being killed by a misslespammer. There's n...
- by Ana Khouri - at 2003.09.01 14:10:00
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987. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Good idea about a minimum range for longrange disruptors. I'd rather make one for ~ 20-70km instead several ones, though. And it should have BIG fitting requirements - something around those of the biggest large guns - and a big capuse. Another o...
- by Ana Khouri - at 2003.09.01 14:04:00
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988. Tomb, Iteron V changes needed! - in Ships and Modules [original thread]
ur problem... Oh, and you're missing the point. It isn't that people could see what they train for, but that the indy balance is basically not present. free speech not allowed here
- by Ana Khouri - at 2003.09.01 13:56:00
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989. Unnecessary Destruction of Gameplay Quality - in EVE General Discussion [original thread]
Quote: Fact is it's a natural flow and ebb of players, and is not evidence of any "trend" and certainly not an indication of "things to come." -VC If there would a a flow and ebb it would be ok, but it isn't atm. We have a slow decline...
- by Ana Khouri - at 2003.09.01 10:52:00
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990. Exploit - How to pod players in secured systems! Solution here! - in Crime and Punishment [original thread]
Since there is some confusion here: He's referring to "pod" as in "to destroy one's ship". Some people use "get podded" as in "get podkilled", others as in "ended up in a pod", he useses the latter one. free speech not allowed here
- by Ana Khouri - at 2003.09.01 10:37:00
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991. Unnecessary Destruction of Gameplay Quality - in EVE General Discussion [original thread]
Edited by: Ana Khouri on 01/09/2003 06:01:47 You are contradicting yourself. First you say Quote: I see no evidence of a "slowly shrinking" playerbase on that page. and then Quote: All online games experience a "surge" of pl...
- by Ana Khouri - at 2003.09.01 06:01:00
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992. Maser's? - in Ships and Modules [original thread]
Sure it is - welcome in the twilight zone of sci-fi raping science terms The whole lenses thingy is nonsense anyway since there's no way the improve the energy output of a beam by lenses. If we want to use a laser with only MW wavelengths a len...
- by Ana Khouri - at 2003.09.01 05:56:00
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993. Battleship boosts - in Ships and Modules [original thread]
Quote: Everyone knew it upfront. There is no need to change something, where all knew exactly what they get. Also your tier1 - tier 2 argument implies superiority in general of tier 2 battleships over tier 1 battleships. I cant find the pa...
- by Ana Khouri - at 2003.09.01 05:47:00
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994. Unnecessary Destruction of Gameplay Quality - in EVE General Discussion [original thread]
Just take a look here . The playerbase is shrinking. Slowly shrinking, but shrinking. free speech not allowed here
- by Ana Khouri - at 2003.09.01 05:30:00
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995. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Ana Khouri on 31/08/2003 18:30:18 Quote: Hell even the AC's need a boost in range since the 1300 meter optimal you get on most of them is worse than useless. it should be atleast 2500 with ammo modifiers in place. For medium t...
- by Ana Khouri - at 2003.08.31 18:30:00
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996. Battleship boosts - in Ships and Modules [original thread]
Well, SH work against missle damage as well. Still, his points are not really valid. 1.) Why no defenders? Because you can mount less guns then? Well, be my guest, fill your ship with guns until it's bursting, but don't whine if someone with mi...
- by Ana Khouri - at 2003.08.31 18:22:00
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997. Battleship boosts - in Ships and Modules [original thread]
Yes, 13-13.5k grid would be perfectly for the mega. 200+ shields - could be an idea. The high grid and armor of the amarr cruisers is somewhat balanced by them having a lower shield than all other cruisers, this is not given with the amarr BS. (...
- by Ana Khouri - at 2003.08.30 17:06:00
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998. Patch 1188 - 1189 Runtime Error - in Test Server Feedback [original thread]
Getting A LOT of those as well. When I click on my corp info, when I klick ok on a apllictaion,... free speech not allowed here
- by Ana Khouri - at 2003.08.30 16:59:00
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999. Damage control system not working? - in Ships and Modules [original thread]
Even if they are working - they are useless anyway. Modules cannot be destroyed in battle and I'm not even sure if they actually stop working or are only working with reduced effeciency if they have no hitpoints left, free speech not allowed here
- by Ana Khouri - at 2003.08.30 16:49:00
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1000. Battleship boosts - in Ships and Modules [original thread]
Quote: not really, i just have six reactor control units on it. :) total grid 31,288. Figured that already, even the apoc can't have as much with its grid. A mega would have 25k with 6 reactors, though. Either the apoc needs a nerf o...
- by Ana Khouri - at 2003.08.30 16:47:00
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